SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a great deal more easy

San Francisco-based SpaceVR is set to become the world’s first platform for creating , cinematic, virtual space tourism that was live using tiny satellites equipped with complex VR cameras. The company has just declared that they've raised a respectable amount of seed financing led by a $1 million investment from Shanda Group together with another $250,000 from Skywood Capital. The investments will be used to hasten the continuing development and launch of SpaceVR’s Overview 1, what they are saying will function as world’s really first virtual reality camera satellite.
SpaceVR is based in the centre of San Francisco’s emerging nano-satellite business. The startup is looking to benefit from the latest in satellite technology that is miniaturized to generate breath-taking and immersive space travel experiences that can be viewed on all present virtual reality apparatus. SpaceVR’s state of the art satellites will give users unbelievable panoramic views of Earth from space and allow them to experience the very first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote notes.
Their Overview 1 satellite and SpaceVR allows you to experience space in 360 virtual reality.
SpaceVR and their Overview 1 satellite gives you the ability to experience space.
At the origin of every significant difficulty – climate change, instruction systems that are bad, war, poverty – there's an error in outlook that these things do ’t affect us, that these things are not joint. We built Overview 1 to change this. A new perspective will be provided by opening up space tourism for everyone in how we view our world and how information is processed by us. Astronauts who have had the chance to to outer space and encounter Earth beyond its bounds share this view and it's inspired them to champion a better method. We consider that this really is the greatest precedence for mankind right now,” explained Holmes.
The Overview 1 microsatellite.
The Overview 1 micro satellite.
The VR satellites will offer users an unprecedented view of space, and the planet Earth that has only been available to a handful of astronauts that are lucky. Currently the strategy would be to launch a fleet of Earthbound Overview 1 satellites, though the company expects to expand much beyond our planet and send their cameras throughout the solar system.
After now and the successful financing of their Kickstarter effort this first round of investments, SpaceVR is on track to have their first demonstration Overview 1 satellite launched and operational just as early 2017. The firm may also be focusing on content delivery and distribution channels for their 3D orbital encounters while the satellite and the necessary ground communication systems remain developed. Although I ca’t imagine the firm could have much trouble finding interest, locating the right outlet is an essential step.
You are able to see the SpaceVR Kickstarter video here:

While the first plan for the Overview1 and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, directions shifted and determined to develop their small autonomous satellites. By having satellites that they control, SpaceVR wo’t be influenced by the astronauts, who have limited time available, on the ISS for capturing footage that is new, but rather they are able to just do it themselves. SpaceVR is working with NanoRacks, a company that specializes in helping new businesses establish and develop space technology capable of being deployed in the ISS on the development of Overview 1. You can find out more about SpaceVR, and sign up to pre-order a year’s worth of VR content (for only 35 bucks!) on their web site. Discuss further in the SpaceVR forum over at

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If you want to go to space, you either need a Donald Trump-sized fortune or the kind of patience only the Dalai Lama check here can relate to. A new company called SpaceVR wants to change all that, and if it's successful you'll only need a VR headset and $10 to orbit the Earth.

The business started a Kickstarter to make this happen. The plan will be to send a tiny 12-camera rig that fires three-dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. New virtual reality footage will be available every week, but will only be reachable with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it's like Netflix, except you get to go to space." "It is LIKE NETFLIX, EXCEPT YOU CAN HEAD TO SPACE."

SpaceVR is asking for $500,000 to cover launching prices and the first year of operations, with backer levels that start at one dollar and go all the way up to what DeSouza calls the "extreme encounter" — seeing the VR footage while on a parabolic flight. (In the space business, airplanes that produce parabolic flights are fondly known as "vomit comets." After I told SpaceVR CEO Ryan Holmes that pairing that type experience with the sometimes dizzying side effects of VR seemed tenuous, he joked, "you'll simply need to throw up before you go.")

You can get a year long subscription to SpaceVR up front by giving $250, which likewise allows you early access to the content. Other gift rewards contain things like files and 3D models a Google Cardboard headset, of the camera, and there are amounts where you are able to sponsor entire school's worth of accessibility or a classroom to SpaceVR.

The camera — named "Overview One" after the famous "overview effect" — will record up to two hours of footage at a time. The first footage will be recorded in the Cupola Observatory, a bulbous compartment with seven windows that provide dizzying views of the Earth that is spinning beneath of the Space Station. They will have the camera moves to different areas around the ISS once SpaceVR gets a few recording sessions out of the way.

Eventually the aim is to dwell stream the virtual reality experience, but the issue right now is bandwidth — specifically, the ISS's link to the Earth. Firms with equipment on board just have entry to half of that, although the space station can send data at 300 megabits per second to Earth. But DeSouza says they will be requesting more. SpaceVR would need access to do high-quality live streaming virtual reality DeSouza says.

Manner down the road DeSouza and Holmes see a number of other possibilities due to their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft together as they re-enter the Planet's atmosphere. But that will all have to wait until the first footage has been sent back and everything appears ok. "We are so dead-focused on 'just get it done' that the whole storytelling aspect is something we are going to have to look at later," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (failed) start. I was given a Galaxy Note 4 variation of the Gear VR and some noise canceling earphones, and for three minutes I got to pretend I was standing at Cape Canaveral watching a Falcon 9 rocket take off. I've heard enough about the strong beauty of rocket launches to understand there's no substitute for being there. But virtual reality was undoubtedly the next best thing.

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